Welcome to The Fen, adventurer!

In this mystical realm, ancient home of the Free Peoples of the Fen, a cataclysmic event known as The Shattering has unleashed magical anomalies, transforming the once-peaceful landscape into a perilous realm of wonders and dangers known as The Pale.

What do you seek amongst the chaos of The Pale?


What’s Here

Here you can find an overview of the setting, and some details as to how we’ll be running our campaign. I’ll put maps and other visual information your characters would have access to here, as well as summaries of each session.

Other pages will hold info on specific places and systems etc, for example here where you can find a more detailed description of the Fen Pale, the region in which our campaign takes place.


Truths

The Free Peoples of the Fen existed in relative peace for centuries. Sparse of precious resources and covered with bogs, valleys and thick forests, neighbouring factions showed little interest in the region and knew not what occurred within it’s borders. Still, the Fen’s inhabitants grew nervous at the approaching borders of the Golden Enclave to the east.

The Shattering. 5 years ago, this peace ended with the cataclysmic event known as The Shattering. This mysterious upheaval devastated settlements, unleashing otherworldly anomalies upon the landscape of the Fen. These rifts in reality birthed magical distortions, unpredictable phenomena, and grotesque creatures, turning the once serene region into a realm of peril and wonders.

Powerful Artefacts have emerged as tangible manifestations of The Shattering’s chaos, often concealed within the heart of anomalies scattered across the Pale. Coveted by numerous factions, these relics possess untold potential, becoming the focal point of a relentless pursuit for dominion and control.

Fractured Dominion: Amidst the shifting anomalies of the Pale, a tapestry of conflict unfolds as numerous factions vie for supremacy over this enigmatic realm. As the magical disturbances intensify toward the centre, so too does the struggle for control among those who seek dominion. Amidst the tumult, roving bandit gangs have emerged as opportunistic marauders, exploiting the weakened territories of the Fen.

Rift Walkers: Roaming the Pale as freelance artefact hunters, the Rift Walkers defy true allegiance to any faction. Their knowledge and expertise of the Pale, available to the highest bidder, make them sought-after assets. Yet, within the Pale’s shadows, some Rift Walkers harbor personal motivations and secretive aims that may influence the fate of the region.

The Ruined City: Beyond the fringes of the Pale, where communities find a semblance of stability, the journey towards the core of the cataclysm brings an escalating sense of magical instability. In the Ruined City at the epicentre, legends speak of the “Dark Heart,” an enigmatic anomaly veiling an extraordinary power with the ability to grant the wishes of the finder. Of those who dared to venture toward the Ruined City, only one has ever returned.


Housekeeping

Some important points as to how we’ll be playing. If there’s anything you object to, or would like to add, let me know.

General

Combat

House Rules